![]() ![]() Better for Tournament play where progress carries over, unless you just enjoy bringing several big guys to pick-up games. They also have access to Mutation upgrades, so those crappy linemen can transform into specialists after a few games. On the face of it this seems like a crap team to play since none of those players stand out in any meaningful way, but on the plus side they have access to THREE big guys, so their scrimmage needs are covered. Chaos Renegades: Human Linemen, with a Goblin, a Skaven, a Dark Elf and an Orc.Like the midpoint between Orcs and Humans, and one of the better pure teams. Chaos: A mixed-Chaos team, although one mostly patterned after Khorne. ![]() You can counter your opponent's team slightly if you know what you're doing, but you'll also have to mitigate their strengths as well. Shockingly not that forgiving a team, since it relies on you knowing how all the moving parts work. Teams that are supported currently under the core rules. ![]()
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